
Sony’s new SmartWatch launched yesterday and had a brief “out of stock” moment. All is well now on the Sony site but you may want to skip the $149.99 price they’re charging for the slightly less painful $117.99 deal being offered by Expansys USA.

Sony’s new SmartWatch launched yesterday and had a brief “out of stock” moment. All is well now on the Sony site but you may want to skip the $149.99 price they’re charging for the slightly less painful $117.99 deal being offered by Expansys USA.

It looks like Rovio can’t wait for summer (I can’t either) and has today updated their Android app with 15 new tropical levels. The new beach themed levels will have you kicking up sand and polishing up your bird tan while trying to rescue your eggs from becoming beach brunch. Let’s just hope for the pig’s sake they’ve brought some sunscreen (I smell bacon!).

Disclaimer: Some of you may find this material offensive — you’ve been warned.
Jon Stewart gives us his take on last week’s most talked about tech news: Google’s glasses and Facebook’s purchase of Instagram for 1 billion dollars. It’s classic Daily News humor that includes ball-licking dogs, time-travelling cock-blockers and illicit drug innuendo. If that sounds like your kind of humor, head on past the break to watch the video. Cheers!

Google has added four new countries to the list from which Android developers can sell their products. Developers from the following countries can now sell their applications and in-app products on Google Play, using their local bank accounts for payments:

Spacetime Studios, the guys behind Pocket Legends and Star Legends, have released their latest MMO, and yes, it ends with the word “Legends.” The “Legends” series are certainly one of the most popular mobile MMOs to ever launch and Spacetime Studio’s cross-platform model has been an industry leader. Dark Legends continues this model and is the first MMO to launch simultaneously on mobile and desktop platforms. Interestingly enough, Spacetime Studios has opted to launch Dark Legends on Android before iOS, ending a trend long held by the majority of developers. While this could be seen as a victory for the Android platform, I’m still a strong advocate of simultaneous releases (especially when it comes to cross-platform games).