Posts tagged apps-2


While the majority of app markets have already adopted this digital scheme, Amazon has just today announced the open availability of their in-app purchasing API. The in-app purchasing API will allow developers to offer digital content to its users in the form of microstransactions. Content such as expansion packs, weapon upgrades, etc. become available to purchase from within the app and usually cost less than a dollar. This monetization model has gained much traction as of late and while the majority of developers implement it in a morally acceptable manner, others simply try to nickel-and-dime users by making their apps virtually useless unless you pony up for the additional content.


Welcome to Monday’s Apps For Kids, a new Cult of Android feature where we take a look at kid-centric apps. Many of us are parents with kids who seem to know their way around our mobile devices better than we do. With the Google Play Store having over 400,000 apps, it can be quite a daunting task trying to find apps appropriate for our young tech enthusiasts. With Monday’s Apps For Kids, we hope to make that task easier by suggesting an array of topics and apps that have been kid tested and parent approved. So grab whatever crayon is lying around and get ready to write down a few apps worth checking out.


Calling all Tumblrs… Tumblrers… Tumblrites… Tumblrees? Whatever you call yourselves, your favorite (or soon-to-be- favorite) Tumblr app for Android just received a nice update. Users will be pleased at the completely new UI that is both smooth and functional. It’s a refreshing change that also brings:

Are average app users cheap?

Papermill launched on Android several weeks ago. Developed by Ryan Bateman and designed with the help of Matt Legaspi, the app is a beautiful Instapaper client for Android devices. Papermill received high praise from the community and widespread media coverage when it launched, and the developer has since broken down its success based on sales. The conclusions he draws about Android users in general are particularly interesting.

Bateman says that, “Android users not being willing to pay for an apps whose focus is quality and whose price reflects this.” Is this true only for the average Android user, or should the average iPhone user be considered as well? How can one make the blanket argument that people don’t want to pay for quality apps? I think it comes down to the basic issue of supply and demand.


Instagram has rolled out another update to its 3 day old Android app and this time it will be “the most amazing Android app you’ll ever see.” Joking aside, I’m all for quick updates, new features, and bug fixes. This latest update brings support to WiFi handsets, and for all you weirdos out there taking photos with your gigantic tablets, you too now have official Instagram support. Other features and fixes include:

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