Posts tagged iphone

The first Angry Birds Space update for Android and iOS is really eggciting.

Angry Birds Space, the latest title in the hugely successful Angry Birds series, has received its first update today, bringing 10 new levels, a golden “eggteroid” and more to Android and iOS. Those playing on an iPhone or iPad will also receive 20 free Space Eagles, plus one extra Space Eagle every day they play.


The term iSheep has been around for quite some time to describe those who purchase Apple products for no other reason than the fact that they’re Apple products and to denote that they all look the same. While I believe every facet of life has its “sheep,” Samsung makes an obvious reference to these iSheep in its latest Samsung Unpacked teaser video where they use sheep to depict “everyone else.”

Verizon's new shared data plan will make it easier for you to manage your data across different devices.

During its quarterly earnings call today, Verizon CFO Andrew Davies revealed to investors that the carrier will be introducing data sharing plans this summer, allowing your whole family to share one data plan for all of the devices in your home.

LogMeIn has launched a new cloud-based storage, syncing, and sharing service that hopes to compete with services like Dropbox, Box.net, and the upcoming Google Drive. Called ‘Cubby’, the service offers 5GB of free storage which is protected by LogMeIn’s 128-bit SSL encryption, and it can be accessed from a web browser or using the official Cubby apps for Android and iOS.

Are average app users cheap?

Papermill launched on Android several weeks ago. Developed by Ryan Bateman and designed with the help of Matt Legaspi, the app is a beautiful Instapaper client for Android devices. Papermill received high praise from the community and widespread media coverage when it launched, and the developer has since broken down its success based on sales. The conclusions he draws about Android users in general are particularly interesting.

Bateman says that, “Android users not being willing to pay for an apps whose focus is quality and whose price reflects this.” Is this true only for the average Android user, or should the average iPhone user be considered as well? How can one make the blanket argument that people don’t want to pay for quality apps? I think it comes down to the basic issue of supply and demand.

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