After bringing new features to its public Chrome browser for Android this week, Google has now updated its beta release to version 28. In addition to fullscreen support for tablets, the update brings Google Translate page translations, a new graph that displays estimated bandwidth savings when using the browser’s data compression feature, and more.
Just as the first prototype units are wending their way out to the initial lucky folks who get to use Google Glass before the rest of us, Google has posted its API for developers to start building apps for this latest wearable tech device.
In an out-of-character move for the Android operating system, Google is prohibiting developers from giving out their apps from anywhere but the official Google-hosted distribution channel. The company is also forbids anyone from adding advertisement or collecting any sort of fee to use said apps.
Discover has become the first card issuer to make use of Google Wallet’s Save to Wallet API for Payment Cards. What exactly does that mean? Well, for Discover card holders, it means they can now add their cards to Google Wallet in two easy steps:
When it comes to using mapping APIs on mobile, it’s hard to think about any name other than Google Maps. However, the truth is that Google Maps doesn’t fit the needs of every developer and/or company. Thankfully we live in a country that allows competition and choice (even though large companies continually try to squash it). There is, in fact, a broad number of mapping solutions available to developers, and with Apple and others recently abandoning Google Maps, we’ve seen a spark of interest in these alternatives. One that’s been working hard to provide a viable option to its customers is deCarta.
While the majority of app markets have already adopted this digital scheme, Amazon has just today announced the open availability of their in-app purchasing API. The in-app purchasing API will allow developers to offer digital content to its users in the form of microstransactions. Content such as expansion packs, weapon upgrades, etc. become available to purchase from within the app and usually cost less than a dollar. This monetization model has gained much traction as of late and while the majority of developers implement it in a morally acceptable manner, others simply try to nickel-and-dime users by making their apps virtually useless unless you pony up for the additional content.